More than half a year after the launch in South Korea, "Gran Saga" also opened an appointment in Japan on August 19, and it is expected to be launched at the end of the year. very different.Ĭoupled with keeping up with "The Original God", adopting the cross-platform publishing strategy that was just emerging at the time, and supporting mobile and PC experience at the same time, this fresh two-dimensional MMO was immediately favored by Korean players.Īccording to data from IGAWorks, the game's Q1 turnover reached 16.2 billion won (approximately 94.8 million yuan), making it the only new product that ranked among the top 5 local revenues in the same period. These are all similar to the assembly line products of the Korean company in the impression. The magnificent world view, which is a mixture of mechanical civilization and fantasy world view, is more inclined to the Japanese style of two-dimensional painting style, with the open world and element mechanism as the core, weakening the proportion of battle and highlighting the plot. It is no exaggeration to say that "Gran Saga" may be the most "not so Korean" Korean game in recent years. Therefore, it is reasonable to believe that this round of 100 billion won financing is to support the research and development of this new masterpiece.įamous in World War I, Korean factory successfully challenged the second dimension It is reported that the game plans to start testing this year and will be sold globally in 2022. However, based on the success of the previous game, "Chrono Odyssey" will also be developed by UE4, and will log on to multiple platforms such as PC, mobile games, and consoles at the same time. Different from the previous two-dimensional route, this work returns to the "traditional arts" of Korean manufacturers, focusing on magical medieval themes and next-generation art styles. I still remember that in December last year, NPIXEL uploaded the PV of its second MMORPG "Chrono Odyssey" on Youtube, which currently has more than 2 million views. What should I do when I get the money? Naturally, the research and development of the next product is intensively invested, but it is no longer a second dimension. It was the outstanding performance of the first product that allowed NPIXEL to obtain another 100 billion won of investment six months later, and the lead investor was SAEHAN Venture Capital, which once discovered Krafton. Since it is also a two-dimensional cross-platform game with an open world as its core, "Gran Saga" is also regarded as the success of the first Primal God-like game. After receiving 75 billion won of investment last year, NPIXEL launched its first game at the beginning of this year-UE4's MMORPG "Gran Saga". The core staff of the company are also developers of "Seven Knights".Īfter all, he is an industry veteran. In September 2017, Pei Fengjian and Zheng Xianho, the founders of Nexus Games, the largest subsidiary of Netmarble and the former developer of "Seven Knights", co-founded NPIXEL. This new unicorn company under the age of 4 is actually the developer of Gran Saga, which is nicknamed the "Korean God". After this round of financing, NPIXEL's valuation will reach 1.1 trillion won (about 6.2 billion yuan). Recently, South Korean game company NPIXEL completed a series B financing of 100 billion won (approximately 560 million yuan).
0 Comments
So, the developers may sometimes remove a cheat or two if they think that it’s potentially harmful to the game. The game gets updated regularly and new packs arrive all the time. Some cheats that you’ve comfortably used in the past may simply not work today.It’s practically impossible to know whether some codes will work or not until you try them in your own game. Some Sims 4 cheats don’t work on Xbox One. There are a couple of codes that only work on one platform.It’s easy to forget this step because it’s too easy. You have to make sure that testingcheats is activated in your game.This will take you to the “Create a Sim” page where you can fully edit your sim. Hold down SHIFT and click on the Sim you want to edit. This cheat line will allow you to fully edit a Sim, with no limitation. It’s great for trying out new things with your Sims or for changing your family when you get bored of it. This means that you can change your Sim’s gender, age, looks, clothes, traits, and everything else, with no limitation! It’s a fantastic feature because it gives us full control over our own gameplay. So, the CAS cheat lets us fully edit a Sim, from beginning to end. And if you try to make some edits afterwards, you won’t be able to do everything you want. However, CAS is partially locked, or rather some of its aspects, are locked once you create your Sim. “CAS” is short for “Create a Sim”, which actually refers to the screen menu you’re operating when you’re creating a Sim. If you’ve never used The Sims 4 CAS cheat, this is what you need to know about it. Use this cheat to become a secret agent in the Sims.īecome an entertainer in a matter of seconds with this cheat code. If you want to turn your Sim into a scientist, use this cheat. To become a detective in the Sims 4, use this cheat. This cheat will help your Sim climb up the Astronaut career ladder. If you’d like to promote your Sim in the Athelete career, use this cheat line. Use this cheat to promote your Sim in the Writer career. To get a promotion in the Doctor career, use this cheatline. Below is a list of all available careers with their cheat codes. Just exchange the last part with your chosen career. Technically, there is only one cheat here that changes depending on the career you want to boost. It can be very useful to know how you can advance in a certain profession when you’re stuck. Cheat usage will be disabled in your game and you can no longer use the extra benefits. Now, you’ll have to type “ testingcheats off” instead of “testingcheats on” and you’re done. If you want to turn off cheats and continue playing the game in the normal way, open up the command console once more. Or you can SHIFT + CLICK on a Sim during your gameplay for some quick cheating. When that is done, you can proceed with adding the cheats that you want. By pressing ENTER, you’ll receive a quick message informing you that codes are now enabled in your game. We use it to type in our codes whenever we want to activate on.Īnd so, to enable cheats in The Sims 4, you must insert the “ testingcheats true” or “ testingcheats on” line in the dialogue bar. That’s the little window that appears in the upper left corner of your screen. This combination of keys will trigger the cheat console, or the cheat box as we call it, to pop up. To enable cheats in The Sims 4 for PC, you must press SHIFT + CTRL + C on your keyboard. We have an extended guide on testing cheats in The Sims 4 that you can check! It teaches all the fundamentals of cheating in TS4, so even if you’re new, you can get up to speed on all basic cheats! But as for now, let’s get started on how to cheat in the Sims!īy default, cheat usage is disabled when you first launch your game. Author uses they/she pronouns plz default to "they" unless u know me, or yknow u can just call me Mod. I don't generally reply to comments cuz I like an accurate comment count (2021 update: haha fuck that you WILL hear my love and appreciation. The Reader uses she/her pronouns and is named-not a self-insert, more like a story in second-person. PART ONE: Apartment - Chapters 1-50 PART TWO: House - Chapters 51-98 PART THREE: Home - Chapters 99. In a world where magic is real and monsters are kind, can you find a way to be part of it? Can you let yourself fall in love again? Can you prove to the world that Take On Me by Aha is the greatest song ever written? Because it definitely, definitely is. After a frightening experience, you start to run into the same skeleton everywhere you go, and your lonely life soon makes a one-eighty turn. It’s been three years since monsters have integrated into society. Now, this is a story all about how your life got flipped-turned upside down and I’d like to take a minute just sit right there I’ll tell you how you became a dang ass skeleton fucker. -now it's one of my favorite things I've read!!!.and my favorite: for years i passed over this as the dang ass skeleton fucker fic.and: your ocs are hot may i please kiss them!.
Note it.įor instance, if you see the problem is when you "bend" of the "Right forearm", (you can do the same with "twist" and "shoulder" for instance, depending where is your problem". To determine this, select the caracter shoulder and move it with the dials - first bend (is it ok, yes, no), then twist, etc, etc.Same with the ForeArm, and see when the problem appears. Bend, twist, side side, or twist front back up down. morph.įor the sleeves problem, which is I think the most important.Ģ. Select your Tshirt, on poser select the morphing tool (the little finger), this opens a window, click on create, click on custom morph and the new, name your morph, and. And I can't say I have the time to learn it when I have about 10 days to render a 90 second commercial.įor the chest problem : fitting room could be ok, but you can use the classic morph tool. Like I said, my experience with DC and animations is null. HOr has been already posted, convert the clothing to dynamic and go that route. It's included with PP 2014 so it's definitely something I should try. If the fitting room isn't giving you the results you need quickly enough, have you tried using Wardrobe Wizard? Granted, if you don't already have it, you will need to pick up the M4 add on at but it's less than $10 and once you have it you'll have a means to convert any M4 clothing to Poser included figures as needed.Īctually forgot about WW. They unfortunately don't have anything that I can use for this project. Have you checked Poserworld to see what they have as well? While I've played with DC for still images, I can't say I have the time to learn how to make it function across an animation. Sadly, I have as much experience with Dynamic Clothing as I do with the Fitting Room. would look much better for a commercial project than that skin tight top. Maybe import the object file and try making a dynamic simulation with the clothing? there's some nice dynamic T's about the place. So essentially Mimic Pro is useless in Poser Pro 2014. And unfortunately the software only supports WAV. I'd hoped Mimic Lite would suit my purposes but all I get is an error message saying it can't import my WAV file. Now I have previous versions of Mimic I just can't find them for some reason, so I am familiar with using Mimic and I know it has worked in my animations in the past. They have versions for Carrara and Studio, but no longer one for Poser. Then you simply export the Pz2 file to Poser and load it like any pose file, it will add the mimic animation to what ever animation you have set up in Poser already.ĭAZ no longer sells a version of Mimic Pro for a software that isn't theirs. Granted working with the Gen 4 figures in Mimic takes quite a bit of adjusting the animation, but it does work. What do you mean there is no version of Mimic that works with Poser? I've used Mimic Pro with Poser for years. Here are a couple videos that might help in using the fitting room Select your clothing figure, then click the figure tab at the top and click copy joint zones from figure and then select your human figureĪnother thing you can try is in the morph tool select the tighten fit tool and set the goal to what ever human figure your clothing is on, then paint the bad areas with the morph tool It can be a bit hit or miss as to what clothing items will work or not and i am by no means an expert. While the visuals have some charm in an artistic sense, on a technical level, Northland's graphics fall short of most modern RTS games. The characters in the game are cartoony the landscape includes a lot of greenery and animals and everything looks cheery and colorful, with a vibrant palette. Northland uses the same 2D, isometric graphics engine as 2002's Cultures 2. Thankfully, a useful set of tutorial missions is included to help ease players into Northland's interface. Those who are new to the series, however, may feel intimidated at the outset by the seemingly dozens of buttons and info boxes that pop up anytime you click on something. The graphics and interface are just about identical, so longtime fans will feel right at home. Once in the game, Cultures veterans will find that not a whole lot looks different in Northland from Cultures 2. Only by going into our video card properties and disabling DirectDraw and Direct3D acceleration were we able to play Northland. With some more research, we finally discovered a work-around to the problem on an ATI-enthusiast site. After combing through the game forums, we learned that this issue seems to afflict all recent ATI Radeon cards, including the 9500, 9600, 9700, and 9800 series. Unfortunately, there's currently no patch for the game, nor is there any troubleshooting information. Launching the game would allow us to view the opening cinematic, and then we were dumped to a black screen that presented us with just a cursor. When we first got our Northland disc, we were unable to load the game properly. A handful of multiplayer levels are also included, but there's no true matchmaking service available, and the LAN games we attempted were unstable. The game's campaign is spread out over eight missions, and you can also play an additional eight stand-alone missions that are unrelated to the story. As a result, he calls upon his friends for help. After saving the world in Cultures 2, Hachi and Sigurd have returned to their homelands, but Hachi soon finds that his homeland is overrun by enemies. Northland follows the story of a wandering band of Vikings, led by a quartet of heroes named Bjarni (son of the famous explorer Leif Ericsson), his lover Cyra, and their friends Hachi and Sigurd. It takes a while to make heads or tails out of all of these buttons. A showstopping technical glitch that affects ATI cards may keep some players from even loading the game at all. However, those who are new to the series may not get past Northland's dated graphics engine or game design, which hasn't evolved with the rest of the RTS genre. The game offers a lot of content and is sure to keep hardcore Cultures fans busy for quite a while. Northland, the third game in the Cultures real-time strategy series, has finally been released in North America, after shipping last summer in Europe. Lucas Bridges: Uttermost Part of the Earth.
It will be available online from the 20 thJune 2022: Episode 1: The Fall – Monday 20 th June 8pm, Episode 2: The Low – Tuesday 21 st June 8pm, Episode 3: The Fight – Wednesday 22 nd June 8pm, Episode 4: The Win – Thursday 23 rd June 8pm. Audiences can share with friends across social media and watch in one go once the final episode has been aired. “We are delighted to join with c21 Theatre Company and Women’s Aid groups across Northern Ireland to take part in these workshops that will challenge myths and assumptions about domestic abuse and breakdown barriers to support.”īrenda’s Baby will be available in four episodes and presented via c21 Theatre Company’s YouTube channel. Women’s Aid ABCLN Communication and Engagement Manager, Arlene Creighton said: The Arts Council of Northern Ireland is pleased to support c21 Theatre Company and welcome their collaboration with Women’s Aid in bringing a series of accompanying workshops across Northern Ireland. “Thanks to The National Lottery players, c21 Theatre Company is able to create this new online production which shines a light on and creates open discussion around challenging subjects. For everyone else we hope its helps develop empathy for those in Brenda’s situation and a better understanding of the battles they face.”Ĭaoileann Curry-Thompson, Acting Head of Drama, Arts Council of Northern Ireland, said: They can change their lives, escape their situation, find support, break the mould, challenge the statistics, and overcome the system. For women in the same position as Brenda we hope the play gives them hope, strength and belief that they are not alone. Audiences will get a deeper understanding of one mother’s story exploring her fall, her struggle, her fight, and her redemption as she strives to get her baby back. “c21 Theatre Company is proud to present Brenda’s Baby. Stephen Kelly, director of Brenda’s Baby, said: Please note that workshops will include some strong language and scenes which may upset.īrenda’s baby has been funded by the Arts Council of Northern Ireland’s National Lottery fund, the Halifax Foundation of Northern Irelandand supported by Doyle Shipping Group. The aim is to raise awareness on the reality of domestic abuse. The workshops are open to the public and will include live excerpts from the new play alongside a panel discussion. There will also be a series of workshops carried out throughout Northern Ireland in association with Halifax Foundation NI and Women’s Aid. An urban tale of redemption, the company wanted to highlight that you are not alone, you can overcome, and you can put your life back together. The content of the piece will help break down the wall of silence that exists around domestic abuse. The script itself is a fictionalisation of the true-life story.Ĭontinuing with c21’s vision of championing new stories, the company was delighted to work with Tom on bringing Brenda’s Baby to the public. Writer Tom Rowntree-Finlay discovered the story and worked alongside the mother over 18 months to form the basis of the script through several interviews, workshops, script readings and discussions. The story is based on a true-life experience of a young mother from Belfast. A mix of poetry and hard-edged flashback scenes will take audiences on a whirlwind journey of Brenda’s life. Brenda’s Baby explores her struggles against drugs, homelessness, a controlling partner, and the social services as she fights to win her baby back. Written by Tom Rowntree-Finlay and directed by Stephen Kelly, Brenda’s Baby is a redemption story told through the eyes of Brenda played by Rosie McClelland and her grown up son Jacob played by Conor O’Donnell, who also plays a range of other characters. A series of workshops will take place in collaboration with Women’s Aid groups across NI and will feature live excerpts from the production. The play, which explores her fight to win her baby back, will be streamed online in June 2022. This gripping piece of urban theatre is based on the true story of the struggle of a mother who has her new born taken into care after only five days, due to her drug addiction. Belfast based c21 Theatre Company has announced a brand-new online play called Brenda’s Baby. It’s a view shared across the political spectrum and in the homelessness sector. “It fails to address the acute 21st-century problems that public sector agencies and charities work tirelessly to deal with among the street population,” she said. Punishments under the act can include a £1,000 fine and the possibility of a criminal record – neither of which do anything to help the person out of homelessness.Ĭonservative MP for the Cities of London and Westminster Nickie Aiken said the act is “simply no longer fit for purpose” ahead of a Westminster Hall debate on the act in April 2021. It is largely recognised that locking up homeless people does little to solve the root causes of why they are on the street in the first place. The Vagrancy Act does not deal with homelessness in a compassionate fashion, say its opponents. Why were there calls for the Vagrancy Act to be scrapped? The act also represented a threat to Gypsy, Traveller and Roma communities. Namely transient people, typically from Scotland or Ireland, who were considered undesirable. The Vagrancy Act also aimed to punish “every person wandering abroad and lodging in any barn or outhouse, or in any deserted or unoccupied building, or in the open air, or under a tent, or in any cart or waggon”. This essentially means ex-soldiers were begging and the act was brought in to stop it. or procure charitable contributions of any nature or kind, under any false or fraudulent pretence” according to the act. Their crime after serving their country? “Endeavouring by the exposure of wounds or deformities to obtain or gather alms. The Vagrancy Act was initially intended to deal with injured ex-serviceman who had become homeless after the Napoleonic Wars. The law was passed in the summer of 1824 – 197 years ago – and was originally intended to deal with a situation far from the reality of street homelessness in present-day UK. The Vagrancy Act makes it a criminal offence to beg or be homeless on the street in England and Wales. Ministers could yet bring replacement powers into law through the Levelling Up and Regeneration Bill.īut what is the Vagrancy Act and why is now the right time to scrap it? Let The Big Issue explain. The government has held a consultation on what should replace the act – despite the widespread belief that nothing is required to fill the void left by the law’s repeal. Priti Patel’s bill became the Police, Crime, Sentencing and Courts Act when it came into force on June 28, repealing the act for good. Rough sleeping minister Eddie Hughes MP said: “The Vagrancy Act is outdated and needs replacing, and so I’m delighted to announce today the government will repeal it in full.” Ministers made good on their promise in April 2022 when the Vagrancy Act was repealed as part of the Police, Crime, Sentencing and Courts Bill. Since early 2021, the Westminster government has pledged to scrap the act. The controversial law, which has already been repealed in Scotland, makes rough sleeping and begging a criminal offence in England and Wales. The 200-year-old Vagrancy Act that criminalises rough sleeping is no more I have goals to achieve, information to convey, possibly emotions to instill. Just like how people in other industries (accounting, law, coding.) who can translate across domains make more money and run firms. This is why those who can do the translation can make incredible money and run their own firms. But not many people can do that and it leads to frustration on both sides. I've worked with some graphic designers who are absolutely amazing at taking my malformed mumblings and using them as effective critiques and requests. It is incredibly hard to do the translation between designer language and client language. This is why I (or my company) hired you: to do something that we can't. I can only tell you whether or not I like it and give a fumbling attempt to explain why. I'm not artistic, don't have that kind of creativity, and can't use words that would be helpful to you. I've been a client for a variety of artistic professionals. Because, you know, that's what cost all the money. I can also remember someone saying that they wanted us to use more colors since they were paying for a full color ad. 'Jazz it up' was something repeated an alarming number of times in meetings. The most dreaded situations, for me, were clients who would tear something apart, but offered no helpful reason why. They can usually back up the critique with helpful insights. Having an art director 'tear apart' your work is generally the best scenario. I worked in design for a little over 10 years. It is no wonder that back then architecture students in the UK had the highest rate of suicide. It wasn't just my school that was like this either, it was much worse back then but there are still pockets of this culture in my industry. These were people that had been already been working super long hours for weeks to get their stuff done. I remember tutors going round the final year presentation at midnight and deciding the general standard wasn't good enough, phoning the people they thought needed to do more work, telling them they would fail and that they needed to get out of bed and work for another 24 hours. Things like physically tearing up hand drawn plans in front of all the other students. When I was at architecture school in the 90's some tutors would actually compete to see if they could make students cry in presentations. Yes, it was done in a way which was a little bit cheeky, but it doesn't sound mean to me. After all, the criticism is meant to make the work better and better work gives you more of a sense of achievement. It's a key skill to learn to be able to let go of the work you have done, stand back and analyse it dispassionately then go back and re-do things. If you come from a design background you will be used to having your work taken apart at a presentation because it will have been happening since the first day of architecture/art/design school. Likewise in graphic design, product design etc. A researcher for the software giant claimed VR could generate hallucinations. Microsoft says virtual reality could make you HALLUCINATE in the same way as LSD. It would be pretty similar working for any big name architect anywhere. Welcome to the creative industry, it's not unusual for businesses with a design culture to operate like this.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |